The majority of detailed thinking and creativity will occur during the breakout sessions, so think of these sessions as the central operating mechanism of your collaborative workshop.
As a facilitator, it is your duty to organize tools and activities to evoke creativity and detailed thinking from your participants: this is key to tackling complex problems. Creativity has long been seen as a trait: people either have it or they don’t. But in reality, those labeled as “creative” often employ simple strategies and practices to get where they want to go. These strategies are tools for examining things deeply, exploring new ideas, performing experiments, and testing hypotheses to generate new and surprising insights and results. You will find these tools on the pages that follow.
The tools are classified based on their purpose: for general use, diverging, emerging, or converging. The majority of these games were pulled from the book “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” by Dave Gray, Sunni Brown, and James Macanufo. You can find this book in the RMI library, it contains additional activities and tips than the ones found here.
Consult these activities when planning breakout session content and remember that the participant mix within each group can be critical to success.
GATHER uses a similar approach but structures the flow of activities through six distinct stages rather than three: connection, shared language, divergence, co-creation, convergence, and commitment. They include suggested activities for each of these stages and tips for designing your own activities.
These tips, or essentials, pulled from “Gamestorming,” will help you work your way through nearly any challenge you’re likely to encounter while facilitating these game based methods for generating creativity and solving complex problems.
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